Mod Arcane programming his first project using the OSRS team

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Posted 2 years ago in Gaming.

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Amerzone
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I feel like if they structured it at the exact same manner as RS3 has (Pre-wars retreat because its waaaay too OP) with maybe some different rewards or improvements to existing gear/slayer related stuff it would work great OSRS Money, like imbues for leafbladed gear, maybe an extra ban/extend slot for tasks afterwards so long etc may even go as far as to increase the duration of item degrades and pots by just 5 percent, nothing overly OP but stuff that could still make it worth doing. I really hope they just refuse it and he learns that he can't simply dev what he wants, but what the community as a whole desires.

Tbh though some of it's really good but the larger picture wasn't believed, which is ordinarily true with brand new devs. In a great deal of cases they look beyond a lot of obvious nerf options to balance it (in RS3 the helm does not function on boss master jobs for example that would balance things or simply to offer 1 task each week or you need to buy jobs for 50 points or something limited to one daily and the helm is permitted ) and they could not have bothered with boss teleports and a lot of the tertiary substance since the osrs community is best with slim and non-revolutionary updates that are then enlarged on based on community feedback.

This is just a bad dev arrangement however, they should have had him working under someone on the wilderness boss rework instead of altering the most popular skill in RuneScape as his first job. Agreed, slayer is a OP money maker and combat training method (or I guess properly powered) so meddling at all should be carried out by people closer to RuneScape and community. I'm pretty sure it's regarded as a learning experience for him of either being effective at adjusting his raw concept to something community could vote or see the outcome of the polls.

There is no way that he did some of this without explicit approval from on top. He probably got encouraged to lead developer for indicating porting RS3 content and SLAYER. I do not think a new mods first job should be on something which can/will impact RuneScape in this type of sizable way/scale. At least not without a shit ton of supervision and babysitting (and there whats the stage, just set a experienced dev on it), that clearly hasn't occurred.

As disrespectful as it is, his leash for his first job should not have been granted so much idle. He should not have been okayed to perform something which affects a lot of RuneScape to the degree. Whoever over saw him failed by allowing this to come up to now. We shouldn't have seen this, it should have been stopped when he purposed it as an idea to them. Has such a drastic impact on RuneScape. Zero idea was put into the long-term effects it would have by this new dev. If he did, it definitely was not enough and he definitely does not understand enough. The OSRS team knows better. Or thought they did.

Or maybe this is an OSRS team hazing where they permit the community to ruin the hopes and dreams of a brand new mod. It's like children and their parents, sometimes things have to be learned the hard way. I just hate how radically different the maximum xp profits are from skill to skill. C'mon, give me something for RC that doesnt require me developing carpitunel to level.

It was fascinating hearing the rationale is that gamers dont need to be"forced" to perform turael slayer just to hunt for boss actions. Obviously he's a great deal of game experience, but he's catering to the extremely niche playerbase with this line of reasoning. And Jmods should stop saying"Do not flame us for the blog, its us gathering feedback" There have been heaps of surveys where they drop a blog with poll questions tagged on at the end, then the articles gets polled as is without listening to feedback until after it failed the poll. Its a valid concern that they will poll it without revising the content. Imo it only needs not to be tied to the slayer helm dps buff, also its a viable part of content.

I really don't believe a brand new mods first project should be on something which can/will effect RuneScape in this type of large way/scale. At least not with a shit ton of oversight and babysitting (and there whats the stage, just set a experienced dev on it), which obviously hasn't occurred. His leash for his first job shouldn't have been granted so much slack, because it is as disrespectful buy RS 3 gold. He shouldn't have been okayed to perform something which affects a lot of RuneScape to this level. Whoever over saw by allowing this to come this far, him neglected. We should not have seen this, it should've been stopped when he purposed it as a concept. Has a drastic impact on RuneScape. Zero idea was put into the long-term effects it would have by this brand new dev. It definitely was not enough When he did and he does not understand enough. The OSRS team understands better. Or I thought they did.